Ready Player One
Nov 26, 2017 19:02 · 622 words · 3 minute read
Not bad, but not very good either.
Hereâs what the author does well - referencing an unbelievable amount of 80âs video games, movies and TV shows. If youâre an 80s kid or youâd like to be, youâll enjoy the detailed play throughs of games, the discussion of finer points of movies but most often simply the constant references. Hereâs an example of a reference I loved - when the good guys need to attack the bad guysâ base but are waiting for someone to destroy the protective shield one of them says âwe need to give Han more time!â Youâll love it if you understand the references. Otherwise itâs possible that itâll fall flat.
The story maintains a good pace too. It rarely slows down. The plans concocted and executed by the good guys are fun to read.
And thatâs pretty much it for the good parts. Now for the rest.
The Good Guys are very Good, and the Bad Guys are very Bad. Thereâs not even an attempt to make either side greyish. I donât know about you but such characters are dead boring to read about. Unfortunately, no character ever has to make a tough choice in this book.
All the good guys follow the same template. Itâs basically the same character several times, except for the Japanese characters. The Japanese characters are straight out of The Last Samurai, who canât form a single sentence without the word âhonourâ in it. Maybe that’s how Japanese people in 1850 spoke, but this novel is set in 2050.
Since all the characters are the same, itâs not surprising that they talk with the same mannerisms. They seemingly know only 2 adjectives - epic and lame. (the main character feels âepic lonelinessâ after a family member dies. Another character criticising a movie says âitâs fucking lame! And the soundtrack is epically lame! Lame-o-Rama! Beyond lame! Highlander II lame!â)
Good books show you things and trust you to form your own conclusions. Bad books will tell you the conclusion, just in case you donât get it. This book falls in the latter category. Example - a newly introduced character motormouths for 2 pages without pause and then says âI tend to ramble when Iâm nervous or excited.â Thanks for telling us your character traits, new character!
The dialogue is unbearable. Rather than have the characters talk like normal people, the author chose to have all dialogue replaced with cliches. (âRevenge is a dish best served coldâ, ârearranging deck chairs on the titanicâ, âitâs not over till the fat lady sings right?â, âitâs not over till itâs over. And itâs not overâ). The best parts of the book are the ones with no dialogue at all.
All of this is only nitpicking though. Maybe you can forgive the dialogue and the one dimensional characters. The issue that I think is most difficult to overlook is that this - it does not present any new ideas so it doesn’t ask any difficult questions of you, the reader. Its just action and references. The author is in such a rush to reference as many things as possible that he forgets to actually put any ideas. Around the end he realises this, so he has all the characters suddenly decide that the real world is much better than the virtual world, even though they hardly spend any time in the real world. This epiphany the characters have feels tacked on, and would hardly make a difference to the novel if it was dropped.
I totally understand that some people will enjoy this anyway. That’s fine. I enjoyed the hell out of action-with-no-plot-or-characters movie genre, and a lot of people would be looking for the same from a book.